AckCon

Hacking Acknex since 2009

The first and only Acknex gamejam

Who we are...

We are a bunch of people who got to know each other as fellow users of the Acknex game engine. After a lot of exchange on the Acknex boards for several years we finally decided to meet and present our projects in 2009. AckCon was born.

Many things have changed since then.
From 2012 on we started focusing on a party coded weekend project making fun of the Acknex lead developer ("jcl"), as presentations became less with every year. The event turned out to be even more fun this way and we infected more and more people since.

With more advanced game engines showing up on the market, people went different ways. Some of us are making games for a living now, others still work on hobby projects with different game engines, and a few of us completely left the scene to go for serious business.

But for one weekend every year, we are all back - firing up good old MED, SED, WED and acknexing all day and night.
We are AckCon.

Next AckCon

  • 2018
  • tba.
Flyer

Lotter vs The World

  • 2017, July 21-23
  • Kanal21, Bielefeld, Germany

We present our first roguedislike action shooter with randomly generated levels. Have fun!

Millions of cycles ago, the subroutines of Acknex lived together in harmony. Working to create games and aid new developers on their path...

But then...the Unity attacked.

There was nothing we could do. One by one they assimilated us, made us one of them. Made us fight our brothers and sisters. Until none but a few of us were left.

In a last ditch effort to defend our home from these foreign invaders we executed a long forgotten program in unallocated memory space.

The Guardian was born.

By adapting the code of seven of our bravest fighters, it changed them, converted them into a force that not even the Unity could stop.

But neither could we.

The Guardians took control of the APIs and stopped anyone from entering or leaving their domain. Their memory space. It stopped the Unity, but without any means of escape those of us that were left also fell into the hands of the Unity.

Until one day a new program appeared in the system, fighting the Unity.

He is our only hope. It's him or them. It's Lotter versus the world.

Credits

  • Nils Daumann
  • Jonas Freiknecht
  • Andreas Holm
  • Robert Jäger
  • Patrick Jendral
  • Marius Kappes
  • Felix Pohl
  • Felix Queißner
  • Michael Schwarz
  • Simon Trümpler
  • Henrik Wollmann

Media

Lotter vs The World Lotter vs The World Lotter vs The World Lotter vs The World Lotter vs The World Lotter vs The World

Guardians of the Galep

  • 2016, June 24-26
  • Kanal21, Bielefeld, Germany

Minimistic AckCon! This time we were just five people attending the con, but still we tried our very best to deliver an acknexciting game for your pleasure.

Brrzzzt.... Mayday... Mayday... Mayday

"Message from JCL, priority one!
We need your help Star Lotti!
The Unity Union has declared war and stolen one of our GALEPs.
Our security guard is not enough to track them down. Go and bring it back!"

Brrzzzt.... Over and Out

Your mission is to find the magic GALEP device hidden somewhere in the Deathstone before running out of energy and time. Collect useful items, shoot enemies and avoid traps on this mind twisting ride through space.

Credits

  • Nils Daumann
  • Jonas Freiknecht
  • Robert Jäger
  • Marius Kappes
  • Michael Schwarz

Media

Guardians of the Galep Guardians of the Galep Guardians of the Galep Guardians of the Galep Guardians of the Galep Guardians of the Galep

Wichtelwald

  • 2015, Oct 17-18
  • Devmania, Haus der Jugend, Mainz, Germany

This time a small team of fellow AckConners visited another convention. Devmania in Mainz was just as much fun as every AckCon was, and we made a great 4th place in the "Winter Dream" themed overnight gamejam.

The guardian of the hut one more time had some issues with his home goblins. At some point he only wanted to have silence in his wooden house, and being in a cold fury he simply threw out all the former helpful goblins. Since then the goblins are coming back to haunt his his wooden hut every night. They are trying to steal all wood billets, so the warming fire cannot continue to burn and silence will come back to the woods.

Your task as hut guardian is to collect wood billets for the chimney fire and snowballs as ammunition during day. At night, linger on top of the roof, take goblins into target and smash them with snowballs. Never ever let the cosy warming fire extinguish!

Credits

  • Nils Daumann
  • Jonas Freiknecht
  • Ruben Freiknecht
  • Robert Jäger

Media

Wichtelwald Wichtelwald Wichtelwald Wichtelwald Wichtelwald Wichtelwald

Morbius - The Utopia Conspiracy

  • 2015, May 8-10
  • Kanal21, Bielefeld, Germany

Mike Morbius is facing a brand new detective adventure taking place in the LOTTERVERSE of Frankfurt/M.
Beware! This time we stick to the language of the location: German (Non German speakers: we apologize...)

A series of murders has struck the city of Frankfurt. In parallel, Mike Morbius, a privat detective gets assigned a new case: the Utopia Conspiracy.
What is going on with Utopia? Is there any relation to the murders?
Only Mike Morbius can find out.

Morbius was a setup as very ambitious project with a lot of ideas and many assets. While we tried our very best to build a party release, we had to accept that the project grew too big.
So we finished it in our free time step by step until we had a nice playable version. We were even able to integrate additional feature - and finally also the voice acting is complete. We party. Hard.

Credits

  • Christian Behrenberg
  • Jonas Freiknecht
  • Kitsune Horstmann
  • Robert Jäger
  • Marius Kappes
  • Korbinian Kaulfuß
  • Felix Pohl
  • Felix Queissner
  • Andreas Schmidt
  • Michael Schwarz
  • Simon Trümpler
  • Ali Yüklet

Media

Morbius Morbius Morbius Morbius Morbius Morbius

Ackmania - Operation Deadnex

  • 2014, July 18-20
  • Kanal21, Bielefeld, Germany

Is this the end?
Is this really the final Lotti!?
Only future will tell...

JCL a.k.a. Lotti is racing... racing against time.
Wallowing in nostalgia, collecting Acknex3 boxes, getting hold of precious Acknex4 cubes, throwing graves and other weapons at competitors he finds himself taking part at a fun racer developed in a single weekend by just 12 people.

This year, we took our AckCon project to a new quality level. Don't forget to check out the contest release! We packed the source code to the download - only for you.
Acknex may have become Deadnex, but this cannot stop our passion for delivering crazy weekend projects solely for your pleasure.

Credits

  • Christian Behrenberg
  • Jonas Freiknecht
  • Robert Jäger
  • Patrick Jendral
  • Felix Queissner
  • Marius Kappes
  • Achim Lübbeke
  • Felix Pohl
  • Andreas Schmidt
  • Michael Schwarz
  • Simon Trümpler
  • CocaCola

Media

Ackmania Ackmania Ackmania Ackmania Ackmania Ackmania

Prince of Lotteria

  • 2013, June 06-08
  • Kanal21, Bielefeld, Germany

In order to protect his identity, JCL dons the disguise of Zorrotto. A fearless crimefighter by night, developer by day.
Unfortunately most of his clones are on assignment, so he only has limited tries stepping into pitfalls before he has to give up. These are his adventures in Prince of Lotteria!

This year's AckCon release turned out as a challenging and fun 2D platformer consisting of two different levels.
Help JCL find his way beyond spikes, through simmering lava pools and crackling platforms. Always beware of falling rocks and nasty Acknex guards!

For your further entertainment, the source code is included in the download.

Credits

  • Christian Behrenberg
  • Torsten Fock-Herde
  • Jonas Freiknecht
  • Robert Jäger
  • Patrick Jendral
  • Marius Kappes
  • Achim Lübbeke
  • Felix Queissner
  • Andreas Schmidt
  • Michael Schwarz
  • Kitsune

Media

Prince of Lotteria Prince of Lotteria Prince of Lotteria Prince of Lotteria Prince of Lotteria Prince of Lotteria

Infinite Typing Lottery

  • 2012, June 15-17
  • Kanal21, Bielefeld, Germany

One weekend in Bielefeld.
Two days full of rain.
A strong team of active as well as former Acknexers.
One crazy idea to unite them all.
Plenty of beer, pizza and barbeque...
...because it's AckCon '12!

The Acknex engine is about to die once again!
JCL (note: Acknex engine lead developer) does not have the time to keep up with all the competitors, so it's up to us to help him to code new parts of the engine.

Type all the listings as accurate as possible before the time runs out in order to rise JCL's popularity level. The more popular he gets, the more freaky party will show up on screen.

A proper Lottery shall always have a good portion of eye cancer packaged for free.

Credits

  • Christian Behrenberg
  • Nils Daumann
  • Torsten Fock-Herde
  • Jonas Freiknecht
  • Robert Jäger
  • Sidney Just
  • Marius Kappes
  • Sebastian Louven
  • Achim Lübbeke
  • Felix Queissner
  • Michael Schwarz

Media

Infinite Typing Lottery Infinite Typing Lottery Infinite Typing Lottery Infinite Typing Lottery Infinite Typing Lottery Infinite Typing Lottery

Infinite Lottery Adventures II 3.D

  • 2011, June 10-12
  • Kanal21, Bielefeld, Germany

This small project was created just within a few hours during night by only three people.

Jcl has to collect Lite-C bulbs and engine bugs while avoiding bugfixes and new Unity engine features. Several famous hillarious quotes made by him in the Acknex forums can be found in the level.

The completely overdone colors and shader effects were added with intention - of course.
This game does not have any ending and will run until the player exits.
Music Catch that Goblin was borrowed from Skaven.

Credits

  • Christian Behrenberg
  • Robert Jäger
  • Michael Schwarz

Media

Infinite Lottery Adventures II 3.D Infinite Lottery Adventures II 3.D Infinite Lottery Adventures II 3.D Infinite Lottery Adventures II 3.D Infinite Lottery Adventures II 3.D Infinite Lottery Adventures II 3.D/

A7ntistress / Infinite Lottery Adventures / Eselslerche

  • 2010, June 18-20
  • Kanal21, Bielefeld, Germany

A7ntistress was created by Torsten as he was not able to bring his own PC and at some point late at night got a bit bored.
Before releasing this game to the public, it was made sure that the Acknex engine lead developer (Johann Christian Lotter) agreed.

Infinite Lottery Adventures was created by Michael pretty much due to the same reasons. This small jump'n run game became known as our first Lottery ever and got the gamejam tradition started.

Eselslerche was supposed to become a small test level utilizing already existing assets rendered with different game engines.
However, while people pretty much lost interest in the original idea right away, the Acknex version happily started evolving. It suddenly turned into some fun playground making the eselslerche model burp and fart when eating red flowers.

Credits

  • Christian Behrenberg
  • Nils Daumann
  • Torsten Fock-Herde
  • Robert Jäger
  • Achim Lübbeke
  • Michael Schwarz

Media

A7ntistress A7ntistress Infinite Lottery Adventures Infinite Lottery Adventures Eselslerche Eselslerche